0.1.0 is the first public version of . It was released before June 1st, 2017.
Reworked a lot of the jobs system:
Added an error indicator for the
colonists when they try to dump things in a full stockpile. Added an error indicator to the farmer and the
forester when they are missing essential items (seeds, saplings). Added an error indicator to the
smelter and the baker when there's no fuel to use in the stockpile. Added an indicator to the
miner and the forester to show their progress. The farmer and the
forester will make a snake-like path through their field when doing their job, instead of a saw-like path. (new one is shorter) The farmer and the
forester will fall back to harvesting when they miss seeds or saplings to plant. Fixed a case where
colonists would craft something and immidiately move away instead of wait for the crafting to finish. Fixed a case where
colonists would be waiting for a cooldown after taking items if they arrive at their jobs very quickly. Reduced technical debt a lot to ease improvements.
Farmer will try to use seeds from his own inventory
Farmer will dump his current inventory before he starts idling
Fixed invisible field creation; field created isn't invisible and always the same as the selected area.
Fixed use-after-free ish error causing lots of chunks to render wrongly.
blocks not working near a dead colonist Fixed an issue where removing a job block did not update the colonists/unemployed counts properly
Inventory management changes:
item with right click takes half of the available amount up to half a full stack Dropping an item with right click drops 1 at a time.
Crafter now takes 5 seconds per craft instead of 2,5.
Arrows recipe makes 8 instead of 25 arrows.
Miner mining infinite stone takes 3 seconds instead of 10 seconds.
Miner mining other things takes 8 seconds instead of 10 seconds. Added a large amounts of additional resolutions to the dropdown (on top of those Unity reports as supported).
Set drop rate of wheat seeds to 1,1 per harvested
wheat, down from 1,25 Set farmer cooldown to 1 second, down from 2 seconds
Set bread stack size to 50, down from 600
Added messages to show other people connecting/disconnecting
Added alpha version text to the bottomright of the screen
Added "/deus vult" command, to kill all
monsters attacking a specific player. Added "/debug teleport" command, teleports you around rapidly, stressing the server heavily. Not really useful.
Reworked the various crafting recipe types to share code, for ease of adding new ones.
stockpile code to only send changes to the client once per tick max. Fixed exit to desktop button on the server colliding with stats when they're enabled.
Fixed errors created by allowing some keys to be pressed in the main menu / connecting screen.
Moved some calculations to double precision to lower jitter.
colonist indicator a bit. Fixed colonist indicators being affected by lights.