Science is used to upgrade and advance colonies, the player, and colonists. You can unlock new jobs and upgrade the range of your Banner radius.
From 0.9.0 onward[]
No. | Icon | Science | Description | Requires | Monster Threat increase | Unlocks | Required tech. | Followup tech. |
---|---|---|---|---|---|---|---|---|
1 | Miner | Unlocks the miner. When placed on a dark stone block, a colonist will come to mine that material continuously. |
5 x Stone Rubble |
0 | None | None | ||
2 | Pottery | Unlocks pottery, used to carry things around, and earthenware that can be sold |
10 x Clay |
0 | None | Water pumping, Porridge | ||
3 | Smelter | Unlocks the smelter, a worker who processes ores |
10 x Planks |
0 | None | Merchant's Hub, Mudbricks | ||
4 | Merchant's Hub | Unlocks the Merchant's Hub, a place where you can buy and sell items |
5 x Copper Ingot |
10 | Smelter | Water pumping, Tailor, Porridge, Tanner, Anvil, Grocery Shop | ||
5 | Mudbricks | Unlocks mudbricks, a cheap and simple building material |
30 x Clay 10 x Planks |
0 | Smelter | None | ||
6 | Water pumping | Allows gathering water away from water sources |
10 x Copper Ingot |
0 | Pottery, Merchant's Hub | None | ||
7 | Tailor | Unlocks the tailor, a worker who can turn flax into linen and other items. Linen is a good source of colony points |
25 x Wheat |
0 | Wheat Farming, Merchant's Hub | Stonemason | ||
8 | Porridge | Unlocks combining water and wheat into a new meal type |
5 x Pot (Empty) |
15 | Pottery, Wheat Farming, Merchant's Hub | Grocery Shop, Sacred Failsafe | ||
9 | Wheat Farming | Unlocks the wheat farmer. Wheat will grow in importance as food over time. |
5 x Bed 50 x Planks |
0 | None | Tailor, Porridge | ||
10 | Tanner | Unlocks the tanner, a worker who is vital in the production of leather and, later, parchment | 10 | Merchant's Hub | None | |||
11 | Anvil | Unlocks the Anvil, an important source of more advanced products like Copper Tools |
5 x Leather 15 x Copper Ingot |
30 | Merchant's Hub | Archery, Tool Distribution, Writer, Sacred Failsafe, Stonemason, Copper Lockbox | ||
12 | Archery | Unlocks archers and fletchers, a more effective protection against monsters. |
1 x Copper Tools |
0 | Anvil | Engineer | ||
13 | Tool Distribution | Unlocks the Tool Distribution Table, a place where colonists will go to take tools when used. If none are found, they'll go to the banner. |
1 x Copper Tools |
0 | Anvil | None | ||
14 | Writer | Unlocks the writer, parchment and scrolls of knowledge. These are important to complete more advanced science. |
3 x Copper Tools 3 x Leather |
0 | Anvil | Cook, Statistics Board, Scribe, Engineer, Digger | ||
15 | Cook | Unlocks the cook and the fisherman, new sources of meals for your colonists | 0 | Writer | Bread | |||
16 | Statistics Board | Unlocks the Statistics Board. When placed and used, it gives insights into the activity of your colony. | 0 | Writer | None | |||
17 | Grocery Shop | Unlocks the Grocery Shop, a place where colonists can receive their daily meals. If none are found, they'll visit the banner. | 0 | Merchant's Hub, Porridge | None | |||
18 | Sacred Failsafe | Unlocks the Sacred Failsafe, an emergency tool that uses Sacred Points to eliminate monsters | 0 | Porridge, Anvil | Sacred Point Storage | |||
19 | Stonemason | Unlocks the stonemason, useful for adding variety to buildings |
25 x Linen 3 x Copper Tools 25 x Stone Rubble |
0 | Anvil, Tailor | None | ||
20 | Copper Lockbox | Unlocks the Copper Lockbox. While placed it increases the colony point capacity. Warning: every placed lockbox will lure more monsters to your colony! |
10 x Copper Ingot |
0 | Anvil | None | ||
21 | Scribe | Unlocks the scribe, who studies scrolls to gain new insights. A scribe requires 10 Scrolls Shelves nearby. The scribe empties them, but they automatically fill themselves up again over time. | 0 | Writer | Jewelry, Bronze Age, Bread | |||
22 | Jewelry | Unlocks jewelry, a good product for trade |
5 x Gold Ingot |
0 | Scribe | None | ||
23 | Engineer | Unlocks the engineer and the trapfixer. The engineer makes traps and their ammo, which can be used to fight monsters. The trapfixer will load and reload nearby traps. |
25 x Copper Ingot 10 x Gold Ingot |
0 | Archery, Writer | Alarm Bell, Projectile Trap, Bronze Lockbox | ||
24 | Digger | Unlock digger areas for the construction worker | 0 | Writer | Builder, Special Digger | |||
25 | Bronze Age | Unlocks a way to make copper stronger, by mixing it with the rare and valuable tin | 50 | Scribe | Brass, Astrolabe, Bricks, Projectile Trap, Crossbows, Sacred Point Storage, Outposts, Bronze Lockbox, Ropes | |||
26 | Brass | Unlocks brass, a relatively soft alloy. It's not suited for weapons or tools, but its malleability makes it perfect for small detailed parts. It requires zinc, which can be purchased or mined below mammoth trees. | 0 | Bronze Age | Alarm Bell, Jeweler | |||
27 | Astrolabe | Unlocks the astrolabe; a navigation tool that helps find biomes |
3 x Gold Ingot |
0 | Bronze Age | Compass | ||
28 | Bricks | Allows baking clay into new types of blocks |
5 x Bronze Ingot |
0 | Bronze Age | Iron Age | ||
29 | Bread | Unlocks the making of bread. Use grindstones to make flour, which can then be used by the cook to make bread. | 0 | Cook, Scribe | Chicken Meals | |||
30 | Alarm Bell | Unlocks the Alarm Bell, which will ring a bell when walked upon by a monster | 0 | Engineer, Brass | None | |||
31 | Builder | Unlock builder areas for the construction worker | 0 | Digger | None | |||
32 | Projectile Trap | Unlocks a trap that once loaded will shoot sideways at strong monsters |
3 x Bronze Ingot |
0 | Bronze Age, Engineer | None | ||
33 | Crossbows | More powerful archery |
3 x Bronze Ingot |
0 | Bronze Age | None | ||
34 | Special Digger | Unlock special digger areas for the construction worker | 0 | Digger | None | |||
35 | Sacred Point Storage | Unlocks the Sacred Point Storage, to extend the amount of Sacred Points which can be used by the Failsafe |
1 x Bronze Ingot 1 x Gold Ingot |
0 | Bronze Age, Sacred Failsafe | None | ||
36 | Outposts | Unlocks Outpost Banners. They can be placed to expand the colony, both close and further away. | 0 | Bronze Age | Hemp, Trader, Compass | |||
37 | Bronze Lockbox | Unlocks the Bronze Lockbox. Improved version of the Copper Lockbox. More storage, more efficiency, less threatening. |
3 x Bronze Ingot 3 x Gold Ingot |
0 | Bronze Age, Engineer | None | ||
38 | Ropes | Unlocks an ingredient with many uses | 0 | Bronze Age | Paper Production, Jeweler | |||
39 | Hemp | Unlocks the cultivation of hemp plants in marshes as well as purchasing it. Leads towards processing it into ropes and paper. |
100 x Linen |
0 | Outposts | Paper Production, Dyeing, Science Chest | ||
40 | Paper Production | Unlocks making paper from hemp, a key part towards scientific progress |
5 x Hemp |
0 | Ropes, Hemp | Poison, Researcher, Glider | ||
41 | Chicken Meals | Unlocks a more complex meal which yields more Sacred Points when consumed by colonists | 0 | Bread | Local Animal Carcass | |||
42 | Trader | Used to accelerate trade deals between colonies. Not used for trading with outposts; intended for multiplayer. | 0 | Outposts | None | |||
43 | Jeweler | Unlocks the Jeweler, who creates delicate things | 0 | Ropes, Brass | Threat Banner, Lanterns | |||
44 | Iron Age | A major step forward for your colony, unlocking a new material which is required in many items |
100 x Tablet Of Ancient Wisdom 250 x Bricks |
100 | Bricks | Dyeing, Caltrops, Researcher, Glider, Science Chest | ||
45 | Dyeing | Learn to grow flowers in marshes, allowing you to add color to your world. | 0 | Iron Age, Hemp | Cotton | |||
46 | Caltrops | Unlocks a trap that once loaded will slow monsters below it | 0 | Iron Age | None | |||
47 | Compass | Unlocks the compass; a navigation tool to find back your home | 0 | Outposts, Astrolabe | None | |||
48 | Poison | Unlocks poison processing, useful for inflicting damage to monsters over time. Wisteria plants can only be grown in heaths. Each wisteria harvester needs 10 wisteria plants nearby to function well. | 0 | Paper Production | None | |||
49 | Researcher | Unlocks the researcher, who will do research using nearby bookcases to progress science |
40 x Paper |
0 | Paper Production, Iron Age | Lanterns, Local Animal Carcass, Recursive Self-Improvement, Glassblower, Elevator | ||
50 | Threat Banner | Unlocks the Threat Banner, which will attract monsters from other outposts to the one it's placed in. | 0 | Jeweler | None | |||
51 | Glider | Unlocks glider production, allowing unpowered flight from higher points |
5 x Wrought Iron |
25 | Paper Production, Iron Age | Elevator | ||
52 | Science Chest | Unlocks Science Chests, which are necessary to unlock advanced technology |
1 x Wrought Iron |
50 | Iron Age, Hemp | Horizontal Elevator, Steel, Lead and Mineral Oil, Gunpowder | ||
53 | Lanterns | Unlocks lanterns, useful for lighting up places | 0 | Jeweler, Researcher | None | |||
54 | Local Animal Carcass | Provides a source for animal carcasses | 0 | Chicken Meals, Researcher | None | |||
55 | Recursive Self-Improvement | Helps make books by using books so you can make more books | 0 | Researcher | None | |||
56 | Glassblower | Unlocks a way to craft glass | 0 | Researcher | Grass & Dirt Production, Monocular, Gunpowder | |||
57 | Grass & Dirt Production | Provides a source for grass and dirt | 0 | Glassblower | None | |||
58 | Horizontal Elevator | Unlocks horizontal elevator production, useful for traversing horizontal distances | 25 | Science Chest | None | |||
59 | Elevator | Unlocks elevator production, useful for traversing vertical distances | 0 | Researcher, Glider | None | |||
60 | Steel, Lead and Mineral Oil | Unlocks steel, lead and mineral oil. These resources are necessary for the construction of more modern machinery. Lead ore is found in marshes, and coal is located below mammoth trees. | 0 | Science Chest | Printing Press | |||
61 | Monocular | Unlocks a nifty tool which can be used to observe things in the distance | 0 | Glassblower | None | |||
62 | Gunpowder | Unlocks a powerful new ingredient | 50 | Glassblower, Science Chest | Handcannon, Launched Steel Glider | |||
63 | Printing Press | Unlocks the printing press, a complex machine that allows you to scale up the production of Books of Knowledge. Also unlocks brass precision parts, which are required for a lot of other machines. |
5 x Steel Parts |
50 | Steel, Lead and Mineral Oil | Rope Trap, Cotton, Launched Steel Glider, Musket | ||
64 | Rope Trap | Unlocks a trap that freezes nearby monsters for 10 seconds when one monster passes over it. | 25 | Printing Press | None | |||
65 | Cotton | Unlocks a source of high quality textiles. Cotton plants only grow in heaths. |
1 x Red Lantern 1 x Green Lantern 1 x Blue Lantern |
0 | Printing Press, Dyeing | Luxury Chest | ||
66 | Handcannon | Unlocks a powerful, short-range weapon | 0 | Gunpowder | Musket | |||
67 | Luxury Chest | Unlocks Luxury Chests, which are necessary to unlock advanced technology. | 0 | Cotton | Blast Furnace, Steel Lockbox, Metal Lathe, Tabulating Machine | |||
68 | Launched Steel Glider | Unlocks a launcher that quickly shoots gliders to tremendous heights. |
1 x Gunpowder 1 x Steel Parts |
0 | Gunpowder, Printing Press | None | ||
69 | Blast Furnace | Unlocks a rapid way to smelt advanced metals. | 25 | Luxury Chest | Steel Tools | |||
70 | Steel Lockbox | Unlocks a lockbox with more capacity. | 0 | Luxury Chest | None | |||
71 | Musket | Unlocks a new gunpowder weapon. Does less damage than a handcannon but the ammo is cheaper, it has a larger range and it's quicker to reload. | 0 | Printing Press, Handcannon | None | |||
72 | Steel Tools | Unlocks a more durable tool which allows colonists to do their work more efficiently. | 0 | Blast Furnace | Prestige Chest | |||
73 | Metal Lathe | Unlocks a complex machine which allows colonists to rapidly make detailed metal parts. | 75 | Luxury Chest | None | |||
74 | Tabulating Machine | Unlocks a complex machine which processes data and stores it in punched-cards. |
25 x Steel Parts |
0 | Luxury Chest | Nitrocellulose | ||
75 | Nitrocellulose | Unlocks a highly explosive compound essential for smokeless powder. It's a lot less messy than traditional gunpowder, allowing for the development of more sophisticated firearms with many moving parts. | 0 | Tabulating Machine | Grenade Launcher, Cannon Trap | |||
76 | Grenade Launcher | Unlocks a powerful weapon which can eliminate groups of enemies at a distance. | 0 | Nitrocellulose | Prestige Chest | |||
77 | Cannon Trap | Unlocks a powerful trap which does enormous amounts of damage. | 0 | Nitrocellulose | None | |||
78 | Prestige Chest | Abandon all hope of reward and proportion, ye who enter here! Prestige Chests are necessary for Prestige Science. It's a stretch goal for enthusiastic colonies. | 0 | Grenade Launcher, Steel Tools | Prestige I | |||
79 | Prestige I | A goal to organize and measure the best of our energies and skills! | 250 | Prestige Chest | Prestige II | |||
80 | Prestige II | It's not the destination that matters: it's the journey. | 350 | Prestige I | Prestige III | |||
81 | Prestige III | This place is a place of honor. A highly esteemed deed is commemorated here. | 500 | Prestige II | Prestige IV | |||
82 | Prestige IV | The last mile is the longest! | 750 | Prestige III | Prestige V | |||
83 | Prestige V | Congratulations! You successfully completed all stretch goals. | 1000 | Prestige IV | None |
Before 0.9.0[]
Basic Science[]
Icon | Science | Description | Unlocks |
---|---|---|---|
Water Gathering | Unlocks the water gatherer, filling buckets with water from open water | Water Gatherer | |
Bronze Anvil | Unlock the Bronze Anvil, which can process bronze | Metal Smith | |
Flax Farming | Unlocks flax farmers, required to produce linen. | Flax farmer | |
Bread Production | A more complex method of food production, for advanced colonies only. Unlocks wheat farmers, the grindstone and the oven. | Wheat Farmer, Grinder, Baker | |
Water Pump | Unlocks the water pump, allowing water to be gathered anywhere albeit at a slower pace | Waterpump Worker | |
Fishing | Unlocks the fisherman | Fisherman, Fish Farmer | |
Tailor | Unlock the tailor, who turns flax into linen | Tailor | |
Chicken Farming | Unlocks the chicken farmer | Chicken Farmer, Barley Farmer | |
Beekeeping | Unlocks the beekeeper, which makes (part of) various luxury items and foods | Beekeeper | |
Cook | Unlocks the cook, which can make meals for your colonists | Cook, Olive Farmer, Cabbage Farmer | |
Luxury Meal | Unlocks the luxury meal | Luxury Meal | |
Traders | Unlock trader npcs, which accelerate trading to other colonies | ||
Technologist | Unlocks the technologist, who crafts Science Bags | Technologist, Basic Science Bag | |
Military science bag | Unlocks the Military Science Bag, used for military research | Military Science Bag |
Advanced Science[]
Those require science bags to research.
Icon | Science | Description | Unlocks |
---|---|---|---|
Herb Farming | Unlocks three different herb farmers. The herbs can be used by the dyer | Alkanet Farmer, Hollyhock Farmer, Wolfsbane Farmer | |
Dyer's Table | Unlocks the dyer, who can use herbs to paint certain blocks and lanterns | Dyer | |
Iron Smelting | Unlocks kiln and bloomery. | Kiln Worker, Iron Smelter | |
Finery Forge | Unlocks the Finery Forge, which uses cokes to create steel and gold ingots | Steel Smelter | |
Splitting Stump | Unlocks splitting stumps. Can be used to craft firewood more rapidly than the workbench. | Woodcutter | |
Stonemason's Workbench | Unlocks the stonemason, who can craft different varieties of bricks | Stonemason | |
Mints & Shops | Unlocks mints and shops. Can be used to buy seeds, dirt and other miscellaneous items | Minter, Merchant | |
Lanterns | Unlocks the production of lanterns at the anvil and the production of colored lanterns by the dyer | ||
Wax Tablet | Unlocks the wax tablet, a luxury product | ||
Glider | A revolutionary way of transport. Essential in reaching new lands. | Glider | |
Colonization | Allows construction of a Colony Starter Kit | Colony starter kit |
Military Science[]
They unlock the respective Guard type and ammunition production.
Construction Jobs[]
Unlocks the Construction Worker with the respective build type.
Old World Science[]
Icon | Science | Description |
---|---|---|
Coffee | Unlocks processing coffeebeans into coffee at the stove | |
Writing | Unlocks the writer, able to produce books for enjoyment | |
Printing Press | Unlocks the printing press, allowing books to be spread much easier |
New World Science[]
Icon | Science | Description |
---|---|---|
New World Meal | Unlocks the New World Meal | |
Spinningwheel | Unlocks the spinning wheel | |
Cotton Towel | Unlocks the cotton towel luxury item | |
Fur | Unlocks fur processing | |
Wintercoat | Unlocks winter coat production |
Far East Science[]
Icon | Science | Description |
---|---|---|
Rice farming | Unlocks rice farming | |
Silkworm Farming | Unlocks silkworm farming | |
Spinning wheel | Unlocks the spinning wheel | |
Porcelain | Unlocks porcelain production | |
Tea | Unlocks tea farming |